Hello! I’m Aleyda, a 3D Generalist with specialization in CFX and texturing.
(You can also find my Generalist/Texturing reel down below)
2026 Character TD/CFX Reel
Password Found on Resume
-
1-4. Zootopia 2
Excited to showcase some of the art-directed simulations that I had the privilege to work on! Shots 1-2 consisted of a lot of experimenting with time scale to get the slow-mo feeling, as well as small details in movement. However, shot 3 involved a lot more action and wind. Here, I made sure to get the fur and wrinkle motion to really showcase the speed these characters were going. Shot 4 consists of cloth simulation as well as character contact with props.
5. A Jeju Story- Link to more about the project here!
A story directed by Nara Youn and written by Sohyun Moon. I assisted in the Hair Pipeline and simulated hair for two scenes in the trailer using both Houdini and Maya in the process. For the Hair Pipeline, I collaborated with my team by creating a ui to assist in exporting geo hair from Maya that used simulated curves from Houdini.
6-10. Disney Training shots
These shots were part of the training I received during my time as a trainee/apprentice at Walt Disney Animation Studios. I am only responsible for the hair and cloth simulation. Here I learned more about art direction in both hair and cloth using a variety of constraints, winds, cloth and hair properties.
11-12. Zootopia 2
(You get cloth simulation! Everyone gets cloth simulation! So much cloth simulation!) I am responsible for working on the fur and cloth simulations for the crowd and hero characters.
13. Dulce
Dulce is a short animated film for my senior thesis that I’ve directed and created alongside Lok Cheang, and Kevin Class. I was responsible for the story, character designs/modeling, texturing, groom and cloth/groom simulation.
The hair guides were transferred into Houdini to create the simulation and then transferred back into Maya to render with XGen, using Arnold as the renderer. I had a blast working on this project as I was able to showcase my culture as well as art direct some cloth simulation!
Thank you!
2026 Generalist/Texturing Reel
Password: TeaCakes
-
Phonograph- Personal Project
I saw this phonograph at a local museum and wanted to recreate it in 3D! Focusing mainly on the wear and tear of the materials. Textured in Substance Painter, modeled and rendered in Maya, Arnold.
Dulce
Dulce is a short animated film for my senior thesis that I’ve directed and created alongside Lok Cheang, and Kevin Class. I was responsible for the story, character designs/modeling, texturing, groom and cloth/groom simulation.
The characters and props were textured in Substance Painter, and groomed using XGen in Maya. The texture variation was created with a render pass of the textures as well as a facing ratio in Arnold and put together with compositing.
No Photography
No Photography is a short film by Grace Redclift, Vincent Wang, Kaifu Tan, and Lance Haug. I was responsible for texturing the hero props in Substance Painter.
Boat Project
This project was in collaboration with Victoria Venturini. The concept was created by Elli Lebedeva. I was responsible for texturing and shading!
